light_shin#
- part.light_shin(p0: float) int #
Specifies the “shinyness” value used in shading the surfaces of the currently selected part(s).
Highlight intensity (part: light_h_int) must be non-zero for shinyness to have any effect.- Args:
- p0:
‘shiny’ “shinyness” value, must be within the range of 1.0 to 100.0 . Lower values specify less shine
- Examples:
ensight.part.select_begin(1) ensight.part.modify_begin() # WARNING: following line includes OBSOLETE call (ensight.part.light_h_int). ensight.part.light_h_int(0.9) # WARNING: following line includes OBSOLETE call (ensight.part.light_shin). ensight.part.light_shin(50.0) ensight.part.modify_end()
- Returns:
zero on success, non-zero on error