texture_origin_nodeid#
- part.texture_origin_nodeid(p0: int) int #
Sets the texture origin offset relative to this node id.
The texture origin becomes the x/y/z coordinate of this node offset (if any) by the texture_origin commandOnly used if the texture_coord_type is set to projection- Args:
- p0:
‘node_id’ The node id that will be used as the origin offset
- Examples:
ensight.part.select_begin(1) ensight.part.modify_begin() ensight.part.texture_coord_type("projection") # # offset the texture by one unit in the x direction from nodeid 3443 # ensight.part.texture_origin_use("offset_by_nodeid") ensight.part.texture_origin_nodeid(3443) ensight.part.texture_origin(1,0,0) ensight.part.texture_svector(2,0,0) ensight.part.texture_tvector(0,2,0) ensight.part.modify_end()
- Returns:
zero on success, non-zero on error