light_h_int#

part.light_h_int(p0: float) int#

Specifies the highlight intensity value used in shading the surfaces of the currently selected part(s).

Args:
p0:

‘intensity’ highlight intensity, must be within the range of 0.0 to 1.0

Examples:
ensight.part.select_begin(1)
ensight.part.modify_begin()
# WARNING: following line includes OBSOLETE call (ensight.part.light_h_int).
ensight.part.light_h_int(0.5)
ensight.part.modify_end()
Returns:

zero on success, non-zero on error