texture_origin#
- part.texture_origin(p0: float, p1: float, p2: float) int #
Sets the texture origin offset in model space. This describes the “lower left” corner of the texture in world coordinates. This is an offset amount if the Projection offset is relative to a node ID. If not, it is an offset from the world coordinate origin, i.e., it becomes an absolute origin.
Only used if texture_coord_type is set to projection- Args:
- p0:
‘x_orig’ the x coordinate for the texture origin
- p1:
‘y_orig’ the y coordinate for the texture origin
- p2:
‘z_orig’ the z coordinate for the texture origin
- Examples:
ensight.part.select_begin(1) ensight.part.modify_begin() ensight.part.texture_origin(-1,.2,1) ensight.part.texture_svector(2,0,0) ensight.part.texture_tvector(0,2,0) ensight.part.modify_end()
- Returns:
zero on success, non-zero on error