texture_origin_use#
- part.texture_origin_use(p0: str) int #
Sets how the texture origin and orientation will be defined.
Only used if the texture_coord_type is set to projection.- Args:
- p0:
‘projection’
absolute
offset_by_nodeid
offsetvectors_by_nodeid
- Examples:
ensight.part.select_begin(1) ensight.part.modify_begin() ensight.part.texture_coord_type("projection") # # offset the texture by one unit in the x direction from nodeid 3443 # ensight.part.texture_origin_use("offset_by_nodeid") ensight.part.texture_origin_nodeid(3443) ensight.part.texture_origin(1,0,0) ensight.part.texture_svector(2,0,0) ensight.part.texture_tvector(0,2,0) ensight.part.modify_end()
- Returns:
zero on success, non-zero on error