texture_tvector#
- part.texture_tvector(p0: float, p1: float, p2: float) int #
Sets the texture t-vector orientation and size. The t-vector maps to the vertical direction of the texture.
Only used if texture_coord_type is set to projection- Args:
- p0:
‘x’ t vector x value in world coordinates
- p1:
‘y’ t vector y value in world coordinates
- p2:
‘z’ t vector z value in world coordinates
- Examples:
ensight.part.select_begin(1) ensight.part.modify_begin() ensight.part.texture_origin(-1,.2,1) ensight.part.texture_svector(2,0,0) ensight.part.texture_tvector(0,2,0) ensight.part.modify_end()
- Returns:
zero on success, non-zero on error