light_diff#
- part.light_diff(p0: float) int #
Specifies the lighting diffusion value used in shading the surfaces of the currently selected part(s).
- Args:
- p0:
‘diffuse’ diffuse light value, must be within the range of 0.0 to 1.0
- Examples:
ensight.part.select_begin(1) ensight.part.modify_begin() # WARNING: following line includes OBSOLETE call (ensight.part.light_diff). ensight.part.light_diff(0.9) ensight.part.modify_end()
- Returns:
zero on success, non-zero on error