light_shin#

part.light_shin(p0: float) int#

Specifies the “shinyness” value used in shading the surfaces of the currently selected part(s).

Highlight intensity (part: light_h_int) must be non-zero for shinyness to have any effect.
Args:
p0:

‘shiny’ “shinyness” value, must be within the range of 1.0 to 100.0 . Lower values specify less shine

Examples:
ensight.part.select_begin(1)
ensight.part.modify_begin()
# WARNING: following line includes OBSOLETE call (ensight.part.light_h_int).
ensight.part.light_h_int(0.9)
# WARNING: following line includes OBSOLETE call (ensight.part.light_shin).
ensight.part.light_shin(50.0)
ensight.part.modify_end()
Returns:

zero on success, non-zero on error