texture_torigin_nodeid#

part.texture_torigin_nodeid(p0: int) int#

Sets the s and t vector orientation according to the node ids described

Only used if the texture_coord_type is set to projection and the texture_origin_use is set to offsetvectors_by_nodeid
Args:
p0:

‘node_id’ The node id to use to describe the s/t texture direction.

Examples:
ensight.part.select_begin(1)
ensight.part.modify_begin()
ensight.part.texture_coord_type("projection")
ensight.part.texture_origin_use("offsetvectors_by_nodeid")
ensight.part.texture_origin_nodeid(3443)
ensight.part.texture_sorigin_nodeid(4944)
ensight.part.texture_torigin_nodeid(5998)
ensight.part.texture_origin(1,0,0)
ensight.part.texture_svector(2,0,0)
ensight.part.texture_tvector(0,2,0)
ensight.part.modify_end()
Returns:

zero on success, non-zero on error