explode_distance#
- anim_quick.explode_distance(p0: float) int #
Sets the exploded view distance.
- Args:
- p0:
‘distance’ the maximum distance a part will be moved
- Examples:
# # turn on keyframe animation # ensight.anim_keyframe.keyframing("ON") # # create an exploded view about 2,0,0 in the x direction. # The exploded distance is set to 200 units # ensight.anim_quick.explode_view("ON") ensight.anim_quick.explode_origin(2,0,0) ensight.anim_quick.explode_direction("x") ensight.anim_quick.explode_distance(200) # # while rotating the scene about the x axis 2 revolutions positive direction # ensight.anim_quick.rotate_objects("ON") ensight.anim_quick.rotate_direction("x positively") ensight.anim_quick.rotate_revolutions("x",2.000000) # # accelerate at the first keyframe but not at the last # ensight.anim_quick.accelerate_first("ON") ensight.anim_quick.accelerate_last("OFF") # # create a total of 125 frames # ensight.anim_quick.total_frames(125) ensight.anim_quick.create_keyframes()
- Returns:
zero on success, non-zero on error