light_converttoabs#
- viewport.light_converttoabs() int #
Converts light coordinates which are relative to the viewport to be absolute (relative to the model coordinate system) and thus have a static lighting effect.
none- Examples:
ensight.viewport.select_begin(3) ensight.viewport.light1_position("Relative") ensight.viewport.light1_azimuth(-9.702e+01) ensight.viewport.light1_elevation(3.750e+01) ensight.viewport.light_converttoabs()
- Returns:
zero on success, non-zero on error