compress#

texture.compress(p0: str) int#

Sets the internal compression scheme EnSight uses in memory for the currently selected texture. Scenario files will contain textures stored with the selected form of compression.

Args:
p0:

‘RAW’

  • compression scheme to use.

p1:

‘RLE’

  • compression scheme to use.

p2:

‘GZIP’

  • compression scheme to use.

Examples:
ensight.texture.select(1)
ensight.texture.compress("RLE")
Returns:

zero on success, non-zero on error