light2_intensity#
- viewport.light2_intensity(p0: float) int #
Defines the intensity of light source 2, which is always at the location of the viewer (camera).
None- Args:
- p0:
‘amount’ intensity of light source 2 (between 0.0 and 1.0)
- Examples:
ensight.viewport.select_begin(3) ensight.viewport.light1_position("Relative") ensight.viewport.light1_azimuth(-9.702e+01) ensight.viewport.light1_elevation(3.750e+01) ensight.viewport.light_converttoabs() ensight.viewport.light2_intensity(3.100e-01)
- Returns:
zero on success, non-zero on error