light_h_int#

arrow.light_h_int(p0: float) int#

Specifies the highlight intensity of the selected 3D arrow(s).

Args:
p0:

‘intensity’ highlight intensity, must be within the range of 0.0 to 1.0

Examples:
ensight.arrow.new_arrow()
ensight.arrow.select_begin(0)
ensight.arrow.label_text("Label")
ensight.arrow.visible("ON")
ensight.arrow.origin_by("XYZ")
ensight.arrow.location(0.000000e+000,0.000000e+000,2.000000e+000)
ensight.arrow.normal(0.000000e+000,0.000000e+000,-1.000000e+000)
ensight.arrow.offset(5.000000e-001)
ensight.arrow.size(1.500000e+000)
ensight.arrow.radius(1.250000e-001)
ensight.arrow.tip_length(3.000000e-001)
ensight.arrow.tip_radius(2.250000e+000)
ensight.arrow.rgb(1.000000e+000,1.000000e+000,0.000000e+000)
ensight.arrow.light_shin(9.000000e+000)
ensight.arrow.light_h_int(4.700000e-001)
ensight.arrow.light_diff(2.100000e-001)
ensight.arrow.label_rgb(0.000000e+000,1.000000e+000,0.000000e+000)
ensight.arrow.label_size(3.600000e+001)
Returns:

zero on success, non-zero on error